* 26 Different floors to encounter, all randomly chosen as you run through the dungeon. * An infinite dungeon that starts at your level and increases in difficulty as you descend. Endless dungeon reddit mod#This Mod introduces a new endless dungeon, The Eternal Realm, that can be accessed from any town in the game and from the Mapworks. Please note any crashes that occur in either a comment or a thread post and I will try to address them. NOTE: Scrolls for specific tileset versions of the Eternal Ream (such at Eternal Tower or Eternal Cave) are not randomized at this time they are still infinite, but are in a certain order. You may need to waypoint to another zone to open a portal temporarily to reroll the dungeon in the same game. You can use them to reroll the Endless Realm without leaving the game, but there must be no town portals to the previous dungeon. These map scrolls look like identify scrolls and are infinitely available at the vendor. The dungeon available from the Portal will not reset unless a new game is started - Since this is primarily for Multiplayer, it is advised to select the 'Reroll World' option when starting a Multiplayer game to ensure a new dungeon instance or for a freshly randomized run.Ĭhangelog: v2 Mapworks 'Eternal Realm' scrolls now randomize as intended but share an instance with the dungeon available from the Mapworks portal. There are variants of the the Endless Dungeon as well as the basic version available from the Mapworks if a new run needs to be started. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.***NOTE**** This is a tweaked version of my original Endless Dungeon in an attempt to make it work in Multiplayer and is currently in BETA form.Ĭhangelog: v1 Dungeons will no longer reset upon re-entry. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. While you're raging, having 0 hit points doesn’t knock you unconscious. Rage Beyond Deathīeginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows. Once you use this feature, you can’t use it again until you finish a long rest. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn. As a bonus action, you unleash a battle cry infused with divine energy. Zealous PresenceĪt 10th level, you learn to channel divine power to inspire zealotry in others. You can use this ability only once per rage. If you fail a saving throw while raging, you can reroll it, and you must use the new roll. Starting at 6th level, the divine power that fuels your rage can protect you. If a spell, such as Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you. Warrior of the GodsĪt 3rd level, your soul is marked for endless battle. The extra damage is necrotic or radiant you choose the type of damage when you gain this feature. While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your Barbarian level. Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. Source: Xanathar's Guide to Everything Divine Fury
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